Digital Kids Summit is the only location where you’ll find experts sharing what you need-to-know to create and monetize best-selling kids games, apps and digital media services.
Digital Kids Summit provides high-level business networking, providing you access and connections throughout the digital, technology, entertainment and learning landscape.
DKS is a single-track, 2-day event limited to 220 guests, guaranteeing great networking. Registration information is coming soon!
Currently, Pistor is leading the feature film initiative for Mattel’s Playground Productions, which encompasses extending existing brands as well as identifying, developing and producing new IP. She is producing MAX STEEL, Playground’s first live action feature. Upcoming projects include executive producing MASTER’S OF THE UNIVERSE and BARBIE for Sony and HOT WHEELS with Legendary.
Oren Jacob is CEO and Co-founder of ToyTalk, an award-winning entertainment and technology company that combines art and science to create conversation with characters. ToyTalk’s groundbreaking platform powers the unique creative process that ToyTalk and the world’s leading entertainment companies use to create conversation with their beloved characters.
Evie Nagy is a Bay Area-based Staff Writer at FastCompany.com, writing features and news with a focus on culture and creativity. She was previously an editor at Billboard and Rolling Stone, and has written about music, business and culture for a variety of publications. Her book about Devo’s album Freedom of Choice, part of Bloomsbury’s 33 1/3 series, was released in May 2015.
Their passion to find new and inventive ways to connect kids with their favorite characters, brings Julia Pistor, VP Entertainment for Mattel and Oren Jacob, CEO of ToyTalk and Pixar’s former CTO to our stage at Digital Kids Summit for the second day keynote, “Connecting Kids to Characters in the 21st Century”. Evie Nagy, author and staff writer for FastCompany will lead the compelling discussion of these two creative minds regarding the trends, challenges and the future of all connected play.